Star Wars Simulator: BUILD18 2016

We created a modified Star Wars Rogue Squadron II video game. It contained custom controls that would rely on physical inputs for an immersive experience. For example, a throttle system for how fast the spaceship moved in the game and a hand-held joystick for maneuvering and firing.

We modified the recliner and controller using mechanical engineering and physical computing knowledge. We had to mount those systems to the recliner and hack into the GameCube controller to reconfigure the wiring.

Our project won the 2016 Builders Choice award. Which is the most voted-for project for the Build 18 competition, a week-long Hackathon held at Carnegie Mellon University during the 80-team presentation event.

We felt that our concept was novel at the time before VR made its day view, and our presentation was also well thought out. We made sure to project what the player saw in their Fatshark goggles to the audience to get more engagement from the crowd.