Flappy BIRD SIMULATOR

Flappy bird simulator is a single-player experience where the user plays a game similar to a flappy bird in VR, the twist being the person gets lifted up and down as they play the game.

We wanted to make something that would stand out and reach uncharted territory. We wanted to ensure this project was done correctly and safely, so we petitioned for extra funding from the Build 18 competition to sponsor up to $1000. We purchased the materials for the game and safety equipment to go along with it.

This project utilized Unity software to create the game and a Pixel VR-ready phone to display the game. An accelerometer paired with an Arduino and Bluetooth module would communicate with the game what movements would be created. Then the phone would relay that information to the linear motor drive system that would lift the individual.

I worked as the project manager for this competition. I ordered parts, assigned tasks, scheduled meetings, and ensured the project would be done by the presentation date. I created the structure system, and CNC routed the wooden sheets to meet our design constraints. I made a protoboard shield for an Arduino so that the electronics are rigidly attached. I also assigned myself the safety manager job since this system would lift an individual up and down from the ground. I had to ensure that things were overbuilt and that multiple safety precautions were built into the system.

With my team’s experience, the idea was exciting and was within reason for us to create. The goal was safety and creating a clean-looking system with the least amount of wires possible.

Our team won the 2018 Build 18 Officers Choice, where the administration for the Build 18 event voted for best in show.

The following is a video of what the game looked like: www.youtube.com/watch?v=cbKGgedTPPs.